Trap
ContinuousRespect Play
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1109
During their respective turns, each player must show their opponent their hand.
Respect Play — Power Evaluation
Final Score: 54 ± 5 · Confidence: Medium
- Intrinsic: 53 · Deck: 55 · Meta: provisional
- Primary role: Floodgate/Control · Secondary: Board breaker
Why it scores here
Respect Play is a soft control lock that forces mutual hand revelation, enabling information-based disruption across diverse control decks. It appears consistently in 33 decks spanning 16 distinct archetypes at 1.91 average copies, confirming solid accessibility without archetype-specific support. However, zero combo participation, symmetric effect with no card advantage, and vulnerability to standard backrow removal limit its power. The card serves as a supplementary control piece alongside hard interaction staples (Ash, Impermanence) rather than as a core strategy driver.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Present in 33 decks across 16 distinct archetypes with 1.91 average copies, showing consistent inclusion without archetype-specific searchers. (observed) |
| Combo & Conversion | 8 | Zero combo appearances in supplied evidence; as a continuous trap, the card does not participate in combo boards or extend plays. (verified) |
| Resource Economy | 25 | Card text forces symmetric hand revelation with no card advantage generation, search, or refuel, making it a resource-negative card slot. (verified) |
| Effect & Interaction | 50 | Forces both players to reveal hands each turn, providing soft information-based disruption rather than hard negation or removal effects. (verified) |
| Material Utility | 5 | Trap cards cannot be used as synchro, xyz, or link material; no effect converts it into a viable material source. (verified) |
| Resilience & Flexibility | 45 | As a continuous trap, it remains active if not removed but is vulnerable to standard backrow removal (Feather Duster, MST); no built-in recovery mechanism. (inferred) |
| Deck-Building Efficiency | 60 | Requires 1–3 deck slots with no evident brick or lock patterns; splashable across 16 archetypes suggests flexibility despite competing with hard interaction. (observed) |
Calculation
Weight profile: 0.7 Floodgate/Control + 0.3 Board breaker. Intrinsic ≈ 53, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Splashable across 16 distinct archetypes with consistent 1.91 average copies per deck
- Pairs effectively with hard interaction staples (Ash Blossom, Infinite Impermanence, Droll & Lock Bird)
- No format-specific bans or restrictions that reduce playability
- Simple, unambiguous continuous effect with no complex timing interactions
Weaknesses
- Zero combo board participation; does not enable or extend combo lines
- Symmetric effect provides no inherent card advantage to the controlling player
- Vulnerable to standard backrow removal (MST, Feather Duster, Cosmic Cyclone)
- Soft information-based disruption, not hard negation or removal
Counters / choke points
- Harpie's Feather Duster (full backrow clear)
- Mystical Space Typhoon (single trap removal)
- Heavy Storm Duster (backrow removal)
- Cosmic Cyclone (removal with banish)
Best use
Supplementary control lock providing information advantage in multi-turn games. Decks: Floowandereeze, Altergeist, Exodia, Dragon Link, Control-focused archetypes. Suggested copies: 2.
Evidence & gaps
- Verified: Card type: Continuous Trap; Card text forces mutual hand revelation during each player's turn (symmetric effect); 33 decks running it in main deck; 1.91 average copies per deck; 16 distinct archetypes using the card; Top partners are hard interaction staples (Ash, Impermanence, Droll); Zero combo board appearances
- Observed: Floowandereeze (18.2%), Altergeist (15.2%), and Exodia (15.2%) are the top homes; Gameplay types Type 4 and Type 7 (control-heavy) dominate at 36.4% each; Average 1.91 copies across 33 decks indicates balanced inclusion (not strictly 1-of or 3-of); Paired with hard interaction cards rather than combo engines
- Inferred: The symmetric hand revelation creates information parity that supports multi-turn planning in control decks; The card's value lies in supplementing hard interaction rather than driving deck strategy; As a continuous trap, it is vulnerable to standard backrow removal (Duster, MST, Cyclone); 16 distinct archetypes indicate the effect is generically splashable without archetype-specific support
- Data gaps: No combos supplied — combo conversion assessment based entirely on card text (expected for trap locks) No guides supplied — no human context on metagame role or advanced plays No usage statistics (StatisticsCard) — archetype inclusion rates inferred from deck sample only No top-card ranking data — cannot confirm if card is a meta staple or niche inclusion






